![]() Some believe that the One loves and cares for physical existence, while others maintain that corporeal reality is an illusion to be overcome. Celestial Chorus: The Celestial Chorus argues about the meaning of Matter (and of its sister-Sphere, Life) in their doctrine.During the following process of crafting, most Akashics enter a state of meditative absorption that allows them to influence Matter. Akashic Brotherhood: The Akashic Brotherhood practices Matter in the form of alchemy to impress the Five Agents on an object, which forces the Akashic to focus on the process instead of the outcome.Time alters the temporal state of Matter, and high-Rank Mind Effects imbue inanimate materials with consciousness.īelow is a short representation of how the Sphere of Matter is interpreted by the various magickal factions within the World of Darkness. Life plus Matter bridges the gap between living and dead materials (an essential combination when dealing with vampires) and Spirit plus Matter renders ephemera into matter or matter into ephemera. Prime and Matter create solid forms from Quintessence Correspondence and Matter connect objects across space Entropy erodes or reinforces Matter Forces transmutes inert elements into active ones. Matter works best when combined with other Spheres. Their presence seems vibrant and solidifying at the same time.Įnergies associated with Matter tend to be brown or grey in color. ![]() They favor practical results with even the most theoretical applications. Their features seem hard, their manners blunt. Mages with experience in Matter usually appear with exceptional clothing, their personal possessions possessing qualities that show artistic skill. The mage has then to understand Matter's nature as solidified Quintessence and learn from its differences to one's own Life Pattern. To utilize the Archspheres of Matter, the mage has to understand the relationships between Matter Patterns throughout the Tellurian. Manipulating Matter is usually a much simpler affair than manipulating other Patterns. Representing the base of the physical world, Matter governs the elements from the periodic table in all their physical conditions (or, to mystics, the three elements of Earth, Air and Water). ![]() The Magnet Sphere's orb will fire on disguised Mimics.Matter is the Pattern Sphere that purviews all inorganic Patterns that hold Quintessence, in contrast to the energetic Patterns of Forces and the symbiotic Patterns of Life.The book that the player holds out while casting can damage certain entities, including several not normally targeted by a regular weapon.Like homing weapons, the Magnet Sphere's orb will not fire on other players in PvP, though the orb itself will deal damage on contact.The sphere moves farther when it has a modifier reducing speed.The sphere fires projectiles at a rate equal to a use time of 9.Switching to a different magic weapon causes existing projectiles to use that weapon's critical chance instead, meaning that the Magnet Sphere's DPS is optimized with the Ruthless modifier when used in the intended way. The Mythical modifier provides the widest array of stat bonuses, but the only stats that improve damage output are damage and critical chance. If the player casts another sphere while there is already one in the air, the previous one will fade away. It will disappear if the central orb has gone 52 tiles, or if it has been in the air for 15 seconds. The sphere will rapidly shoot beams at the closest enemy as it travels through the air. When cast, it fires a slow cyan sphere that travels in a straight line and zaps nearby enemies, unimpeded by liquid or other non-solid obstacles in its path. ![]() It has a 0.33*1/300 (0.33%) / 0.67*1/150 (0.67%) chance to be obtained from the Blue Armored Bones, Rusty Armored Bones and Hell Armored Bones in the post- Plantera Dungeon. The Magnet Sphere is a Hardmode, post- Plantera magic weapon that casts a glowing sphere where the player aims.
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